Sound Installations

Ecosystem_03 – Leave A Trace

The interactive sound installation “Leave a Trace” was created as part of the ARE (Artist Residencies Enschede) project, for which Luca Favaro was awarded a grant for an artistic residency during the months of June, July, and August 2024. The installation consists of a dense network of cables connecting microphones and speakers to a central processor that handles the emission and recording of sounds. This ecosystem produces a small amount of its own sounds, in the form of sine waves tuned to the major scale, and periodically records what happens in the space where it is set up, then plays it back after various forms of digital manipulation. The sounds of the audience and the installation itself thus blend in an act of re-sampling, continuously overdubbing of sound material. This work therefore takes on the form of a space dedicated to oral tradition, creating a collective, spatial and temporal memory that can connect, even in the future, the people and places where the ecosystem is exhibited.

Static Video

Performance Video


The Proof Of The Pudding Is In The Eating

The third installation of this project, which gives a Netherlands’ and an international artist the task of organising a dinner experience in an art space, took place in Deventer hosted by Luca Favaro and Guusje Slagter. The event was centred on the intimate aspect of eating, asking attendants to gather and eat their dishes in silence. Through the use of foam earplugs, the sounds happening inside the mouth where amplified to focus the attention on the things that we put in our body and that become part of it. Three different musical moments where composed to accompany the public during the experience, along with some micro-installations to animate the food table.

https://youtu.be/Cm2KJm01tYo


Ecosystem_01 – Dialogue

Two machines reflecting on a John Cage’s quote. Opinions, especially during a dialogue, are in a continuous state of mutation. Other perspectives on the subject and the evolution of our environment constantly influence everything we think and speak as humans. The two audio speakers are the physical representation of two algorithms communicating. Each one of them is listening and recording what the other is saying to then elaborate it and communicate it back. Through the addition of a microphone, the listeners are also welcomed to take part in the discussion; their opinion on the subject will be perceived and elaborated by the speakers.

Audio

Video


L’Agonia del Ghiacciaio

To the subdued and lost lament coming from the glacier’s body, Daniela Evangelisti replies by spreading a blanket, an impromptu remedy to its imminent dissolution. Beginning with photographic images of the terminal part of the Gran Etret, she creates a tactile and video sound installation that materialises its current state of suffering. Listening to the groaning of nature and protecting its fragility, the artist thus becomes the interpreter of that maternal gesture which, addressed to every creature in a caring relationship, is transformed into an expression of shared ecological awareness.

https://youtu.be/YNryUAH8l8Q


Ecosystem_02 – Interaction

Zygmunt Bauman defines emic spaces as architectural environments that are designed to be a pass-through between two distinct places. The only thing that people on a train, on the bus or in a doctor’s office have in common is that they are waiting to access a destination. These are places where everyone thinks for themselves and try to have the least exchange possible with others. Interaction reflects on what could be achievable for a group of strangers that decides to cooperate and interact in a simple act of kindness. Each smartphone plays a different melody or jingle inspired from common ringtones. Even though they are all different and un-synced to one another, they can easily superimpose and work together in a bigger composition.

Audio

Video


Shared Soundscapes

A series of sound and video installations realized in situ during an artistic residency at Chiasso Perduto, in Florence, during the month of July 2020. All the material recorded in the city and in its surroundings was used to create a new acoustic space inside the gallery where the listener can explore and interact with sound. The exhibition was composed of a two room hexaphonic installation, equipped with condensers and contact microphones to amplify and elaborate sounds coming from the visitors, a video projection and two separated sound sources interacting with the bigger installation. The aim of the experience is to eliminate the barriers between the composition and the listener and to foster the discovery of sounds through experience, interaction and exploration of the space.

https://www.youtube.com/watch?v=MgKBm5PQHkk


Immerged

Immerged is an interactive audio-visual composition that reflects on how the communication’s infrastructures have created a dense network of electromagnetic fields that is constantly around us, even if we cannot perceive it. The intent of this work is to provide visitors with a full spatial experience allowing them to see and hear this intricate net of messages and signals. The core concept of the installation is a modular series of blocks that visualizes audio material from different electromagnetic fields recordings and gives the public the opportunity to interact with them using the electronic devices in their possession.

https://www.youtube.com/watch?v=axkTrdnCdLs


URL_1

URL_1 is an interactive sound installation. The program is organized as a point and click game containing videos, images and 10 audio tracks that can be played, stopped and mixed by the user. The esoteric layout of URL_1 takes inspirations from ARGs and found footage movies, using audio and video material derived from random YouTube searches to create a new explorable reality. The aim of this installation is to provide a sound experience that involves directly the listener in the creation of an audio composition, without requiring any musical knowledge.

https://www.youtube.com/watch?v=H2IJbsQsOlA